Hello Every One, to make Image Blur in Android I Used a Simple Approach By Using Glide
https://github.com/bumptech/glide
Follow Following Steps to Achieve that
Step 1:
Create a XML File
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools" android:id="@+id/main_parent_layout" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical">
<ImageView android:id="@+id/user_image_transparent" android:layout_width="match_parent" android:layout_height="match_parent" android:alpha="1" android:adjustViewBounds="true" android:scaleType="centerCrop" android:background="@drawable/splash_bg"/>
</LinearLayout>
Step 2:
In your Main Activity use this Method To make Image Blur
DrawableRequestBuilder drawableRequestBuilder = Glide.with("Pass your App Context Here")
.load(image_url)
.bitmapTransform(new BlurTransformation(mContext))
.animate(android.R.anim.fade_in)//If You Want To Animate
.placeholder(R.drawable.ic_loading)
.error(R.drawable.ic_no_image);
drawableRequestBuilder.into(imageView);
Step 3:
Create Class BlurTransformation:
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.os.Build;
import android.renderscript.RSRuntimeException;
import com.bumptech.glide.Glide;
import com.bumptech.glide.load.Transformation;
import com.bumptech.glide.load.engine.Resource;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
import com.bumptech.glide.load.resource.bitmap.BitmapResource;
public class BlurTransformation implements Transformation<Bitmap> {
private static int MAX_RADIUS = 25;
private static int DEFAULT_DOWN_SAMPLING = 1;
private Context mContext;
private BitmapPool mBitmapPool;
private int mRadius;
private int mSampling;
public BlurTransformation(Context context) {
this(context, Glide.get(context).getBitmapPool(), MAX_RADIUS, DEFAULT_DOWN_SAMPLING);
}
public BlurTransformation(Context context, BitmapPool pool) {
this(context, pool, MAX_RADIUS, DEFAULT_DOWN_SAMPLING);
}
public BlurTransformation(Context context, BitmapPool pool, int radius) {
this(context, pool, radius, DEFAULT_DOWN_SAMPLING);
}
public BlurTransformation(Context context, int radius) {
this(context, Glide.get(context).getBitmapPool(), radius, DEFAULT_DOWN_SAMPLING);
}
public BlurTransformation(Context context, int radius, int sampling) {
this(context, Glide.get(context).getBitmapPool(), radius, sampling);
}
public BlurTransformation(Context context, BitmapPool pool, int radius, int sampling) {
mContext = context.getApplicationContext();
mBitmapPool = pool;
mRadius = radius;
mSampling = sampling;
}
@Override public Resource<Bitmap> transform(Resource<Bitmap> resource, int outWidth, int outHeight) {
Bitmap source = resource.get();
int width = source.getWidth();
int height = source.getHeight();
int scaledWidth = width / mSampling;
int scaledHeight = height / mSampling;
Bitmap bitmap = mBitmapPool.get(scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888);
if (bitmap == null) {
bitmap = Bitmap.createBitmap(scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888);
}
Canvas canvas = new Canvas(bitmap);
canvas.scale(1 / (float) mSampling, 1 / (float) mSampling);
Paint paint = new Paint();
paint.setFlags(Paint.FILTER_BITMAP_FLAG);
canvas.drawBitmap(source, 0, 0, paint);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR2) {
try {
bitmap = RSBlur.blur(mContext, bitmap, mRadius);
} catch (RSRuntimeException e) {
bitmap = FastBlur.blur(bitmap, mRadius, true);
}
} else {
bitmap = FastBlur.blur(bitmap, mRadius, true);
}
return BitmapResource.obtain(bitmap, mBitmapPool);
}
@Override public String getId() {
return "BlurTransformation(radius=" + mRadius + ", sampling=" + mSampling + ")";
}
}
Paste that Code in it
Do not Forget To Add Internet Permission if you are Using and Image URL
Work for Both Local and Remote Image